One of my first major partnerships was with WICKED GAMES, a community that I will always love. Their primary focus was a game called "The Scorch", the game was based on the popular movie series "The Maze Runner" featuring many similarities. Within the game Scorchlanders (Regular Players) were allowed to create their own Factions, grow, recruit, and wage war on other factions and WICKED (The group supported "Faction"). The Faction system was one of the main reasons why the game was so popular. A few weeks after I had joined the community they announced a more organized system for Faction Wars and Alliances. However it was extremely slow and was not automated what so ever so there was a large back log and miscommunication. Being an aspiring developer I reached out and offered to build them a system that could last, support, be efficient, and lastly be 100% autonomous. They accepted the offer and after about 1-3 weeks the first version of Telegram was made available to the community. After squashing a few bugs and many performance, feature, and quality of life updates we have the final product of what Telegram is today. Completely Autonomous and still working to this very day.Â